Sound: Vibration, Propagation and Hearing
BasicNo vibration, no sound; no medium, no travel — how sound is made and heard.
- Vibration makes sound; stop vibrating, stop sounding.
- Sound needs a medium — vacuums are silent.
- Speed: solid > liquid > gas; about 340 m/s in air.
文體小知識:科學原理課——對應科學科課程「探索聲音」:聲音由振動產生、需要介質傳播,音調與響度各有控制旋鈕。
§Text Passage
1Every sound begins with vibration: pluck a guitar and the string blurs; put confetti on a loudspeaker and it dances; your vocal cords vibrate to speak. When vibration stops, sound stops. The vibrating object shakes the air around it into waves of compressions and rarefactions travelling outwards — sound waves.
2Sound needs a medium — solid, liquid or gas — to travel; it cannot travel in a vacuum, so space is silent (explosions in space films are unscientific). Speed differs: fastest in solids, slower in liquids, slowest in gases. In air sound travels at about 340 m/s — which is why lightning is seen before thunder is heard; count the seconds and multiply by 340 to estimate the storm's distance.
3Sound has three features. Pitch depends on frequency — faster vibration, higher pitch (mosquitoes buzz shrilly; cows moo low). Loudness depends on amplitude — hit the drum harder and it is louder. Timbre depends on the source — the same tune sounds different on a piano and a violin. Applications: doctors use ultrasound (beyond human hearing) to scan babies; ships use sonar to measure depth; bats 'see' with ultrasound.
1Summary 重點摘要
No vibration, no sound; no medium, no travel — how sound is made and heard.
2Vocabulary cards Vocabulary
Rapid back-and-forth movement; the source of all sound.
The substance sound travels through.
Empty space: no medium, no sound.
Vibrations per second; decides pitch.
How high or low a sound is.
How loud a sound is; depends on amplitude.
The unique quality of a sound.
Sound above human hearing; used in scans.
3Step by step Steps
- Step 1: Sound comes from vibrationSound comes from vibration, provable with three small experiments: pluck a guitar and the string blurs into a band because it is racing back and forth; touch a sounding speaker cone and it tingles under your fingers; press your throat while singing and the vocal cords are felt vibrating. The conclusion: a sounding body always vibrates, and when vibration stops the sound stops at once — the starting point for explaining every sounding phenomenon and the foundation of this lesson.
- Step 2: A medium is requiredSound needs a medium to travel: in the classic experiment an alarm clock rings inside an evacuated bell jar, and the more air is pumped out, the fainter the ringing, until a near-vacuum leaves it almost silent — proof that a vacuum cannot carry sound. That is why astronauts on a spacewalk cannot hear each other even face to face and must use radios, because radio waves do travel through vacuum. On Earth air is everywhere, which is why we can talk at any time.
- Step 3: The speed raceSound travels at different speeds in different media — fastest in solids, slower in liquids, slowest in gases: press your ear to a long rail and a train's sound arrives through the rail before it comes through the air, proving solid conduction is faster. In air sound moves at about 340 metres per second, which is why lightning is seen before thunder is heard: multiply the count of seconds by 340 to estimate the storm's distance and decide whether to take shelter.
- Step 4: Pitch — a frequency gamePitch is decided by frequency: the faster the vibration, the higher the frequency and the higher the pitch. Flick a plastic ruler overhanging a desk edge — the shorter the overhang, the faster the vibration and the higher the note; a guitarist fretting higher shortens the string, quickens the vibration and raises the pitch. Human hearing runs from about 20 to 20,000 vibrations per second; beyond the top lies ultrasound, below the bottom infrasound, and neither can be heard by us.
- Step 5: Loudness and timbreSound has two further properties to distinguish: loudness follows amplitude — tap a drum gently for a soft sound and strike hard for a loud one, the bigger the amplitude the louder the sound; timbre follows the source — the same song on piano, violin and in a human voice feels different each time. In answers the pairings must not be swapped: pitch with frequency, loudness with amplitude, timbre with the nature of the source. Conductors rely on timbre to pick out each instrument.
- Step 6: ApplicationsAcoustics has become a toolbox of practical technology: ultrasound scans let doctors see foetuses and internal organs without surgery; sonar sends sound to the seabed and reads the echoes for depth and fish shoals; bats and dolphins are born echolocators, finding their way in the dark; ultrasonic cleaners shake grime off glasses and jewellery with high-frequency vibration. Science turning into useful tools is exactly why we study it.
4Diagrams Diagrams
5Worked example Example
Sample: 'Why can't astronauts hear each other shouting during a spacewalk?'
- Step 1: Principle — sound needs a medium; a vacuum cannot carry it.
- Step 2: Apply — space is a near-vacuum; there is no air between the astronauts.
- Step 3: Result — sound waves from the vocal cords cannot travel, so shouting is useless.
- Step 4: Solution — they use radios, because electromagnetic waves travel through vacuum.
- Answer: Sample answer: Sound needs a medium — solid, liquid or gas — to travel, but space is a near-vacuum with no air between the two astronauts; the sound waves from their vocal cords cannot propagate, so shouting is useless. They must use radios, because electromagnetic waves travel through a vacuum.
6Common mistakes Mistakes
7Quick check Quick check
Q1What is the source of all sound?
Q2Can sound travel in a vacuum?
Q3What decides pitch?
Q4In which medium does sound travel fastest?
Q5Give one use of ultrasound.
8Recap Recap
- Vibration makes sound; stop vibrating, stop sounding.
- Sound needs a medium — vacuums are silent.
- Speed: solid > liquid > gas; about 340 m/s in air.
- Pitch–frequency, loudness–amplitude, timbre–source.
- Ultrasound: scans, sonar, echolocation.